GreenInBetween Join the beta
Render of a corner pocket under a warm overhead lamp: the red 3 ball hangs on the lip of the leather-lined pocket, with the cue ball on the cloth beside it.

If you can’t play pool, stay away.

A nine-foot table, two thumbs, and nothing to tell you where the ball will go.

A render of the target look. Real gameplay is below.

What we took out.

The aim line. The ghost ball. The power bar.

The game still shows a red dot where your tip will land. The rest is your eye.

Get down on the shot.

Walk the rail until it looks right. Then get down.

Standing at the head of the table in the game's first-person view: the cue ball in the open cloth, three other balls, the far pocket. Down on the shot: the camera at cue height, the bridge hand on the cloth, the cue running up to the cue ball with a red dot on its face, a ball and the far pocket beyond.

Second thumb

Standing. Down on the shot. Thumb right, tip left.

From the game. The thumbs are a demo.

From the game.

A clip from the game: a called ball, potted from down on the shot.
The pot
A clip from the game: the cue ball struck below center, drawing back toward the shooter.
Backspin

The stroke is yours.

What your thumbs do, the cue does.

Center ball

Dead center

Drag the tip across the ball.

A demo. In the game you see a red dot. Past the dashed ring, it miscues.
Stroke straight and the tip stays put.
Your thumb drifts. The tip lands off center.
Tilt the phone. Up is follow, down is draw.
The faster it moves, the harder the hit.
Off the edge, or out of the bridge.

Put your name on the board.

Never held a cue? You will miss, a lot. If you can take that, put your name down.

We want testers who play real pool, or can stand being bad at it, and will say exactly what feels wrong.

Works today: solo straight pool, and two players on one phone. Online play is being built.

Builds: Android 14 and up, and iPad (TestFlight is being set up). No iPhone build yet.